We’ve lived so long under the spell of hierarchy—from god-kings to feudal lords to party bosses—that only recently have we awakened to see not only that “regular” citizens have the capacity for self-governance, but that without their engagement our huge global crises cannot be addressed. The changes needed for human society simply to survive, let alone thrive, are so profound that the only way we will move toward them is if we ourselves, regular citizens, feel meaningful ownership of solutions through direct engagement. Our problems are too big, interrelated, and pervasive to yield to directives from on high.
—Frances Moore Lappé, excerpt from Time for Progressives to Grow Up

Thursday, January 17, 2013

Government Pushes Propaganda Through Video Games

Click here to access article from Washington's Blog.

At last I find people endorsing a view I've had for the last 25 years--the ruling class often use video games as another ideological tool to indoctrinate children. Their emphasis on, not just competition, but brutal competition where kids are encouraged to engage in life and death struggles against "evil doers" conveniently mirrors propaganda imposed on their adult populations. I never cease to be amazed at the brilliance of the ruling class's indoctrination agents to come up with such clever methods of controlling and manipulating the 99 Percent.
“By the late 1990s,” says Nick Turse, an American journalist, historian and author of The Complex: How the Military Invades Our Everyday Lives, “the [US] army was pouring tens of millions of dollars into a centre at the University of Southern California – the Institute of Creative Technologies – specifically to build partnerships with the gaming industry and Hollywood.”