About preparing children to go to war for the Empire:
...nobody in the gaming industry, or the media that covers it, evinced a concern about that, or noted that Six Days in Fallujah and all the other war games that children and adults play are merely sophisticated e-versions of cowboys and Indians: the dance of good and evil played out in a consequence-free context. The good guys are always “us” and the bad guys of the moment are often merely our victims.